The map veto in CS2 and Valorant, step by step

Before a best-of-three starts, two teams strike maps off a list of seven until three remain. The order of those strikes says a lot about how each side prepared.

By Esports DeskPublished

Illustration: Maxivaleur design team.

Both CS2 and Valorant play competitive matches on a fixed pool of seven maps. Which three are played in a best-of-three is settled before the series by a veto: teams alternately remove maps or choose them.

A typical best-of-three veto

  1. Team A removes a map.
  2. Team B removes a map.
  3. Team A chooses map one; Team B chooses its starting side.
  4. Team B chooses map two; Team A chooses its starting side.
  5. Team A removes a map, Team B removes a map.
  6. The last map standing is the decider.

Higher seeds usually get the first action. Best-of-five finals follow the same idea with fewer removals.

What the veto tells you

Teams generally remove their weakest maps and the opponent's strongest. When a team chooses a map it rarely plays, it often means a prepared surprise. Our match centres list the maps in play order so you can follow that thread.

Round counts

A CS2 map is won by the first team to thirteen rounds in regulation; Valorant also plays to thirteen. Both go to overtime when tied at twelve. Our map scores show the final round count for each map, for example Mirage 13–9.

EsportsCS2Valorant

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